Saturday, April 3, 2021

The Mighty Mice

 

"Two hundred and three... Two hundred and four..."


Mighty Mice

Through intense training and selective breeding, mighty mice are very tough though not very bright. Most have well defined muscles and a competitive spirit, energetic and constantly looking for a new challenge.

Creature - Mouse

8hp, STR 11, DEX: 11, WIL 5

Attacks: d10 Club



Colonist Disposition
d6
  1. Constantly looking for a worthy opponent to spare or compete against in any physicals activity. They will never turn down a challenge and take offense if someone does not accept their challenge.
  2. Believes that outside mice have secret knowledge or items that can grand them powers or make them stronger in some way. They will constantly pester outsider mice that come into their view.
  3. They view anyone weaker as inferior and believe that they should leave. These mice only respect strength.
  4. Wants to train other characters o be stronger and will at all times try to increase their strength with healthy food or coach like motivation.
  5. Wants to recruit new colonist but only interested in strong characters. They will ignore all others and attempt to press gang strong characters into the colony.
  6. Treat all interactions as forms of sports games and are constantly speaking like a coach and getting themselves psyched up.

Colony Situation
d6
  1. The colony has a large and deadly gauntlet with many traps. Few make it through alive but those that do, get a trophy which is the highest form of honor in the colony and advances them in a victory based social order.
  2. The colony is convinced that a strange colorful drink from dispensers in the colony will give them super powers. These powers never manifest but they are completely convinced they do.
  3. The colony has a strict and brutal exercise schedule. Many colonist frequently pass out or die, yet the colony's coaches see this as weeding out the weak.
  4. Running wheels power the colony's generators but the colony believes that should the power fail that the colony will wither out and die. Shifts of mice are kept running the wheels at all times.
  5. The colony is so condition that strength is priority that generations of selective breeding has created very strong but dumb mice giants. These mice are easily confused and angered, usually resolving any problem they come across with brute force.
  6. The colony has developed a very skilled school of martial arts. Anyone wishing anything in the colony including trade and information must fight a round against one of the training martial artist.

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