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| Medic! |
Mausritter is an OSR style roleplay where you simply roll up a new character when they die. The journey and the peril of dying is the point of the RP, without a possible deadly outcome, surviving the dungeon is just not as meaningful and epic.
That said - In my opinion, not every defeat needs to end in death of a character. I am still working on the idea, but while playing Kenshi, a very brutal videogame, I learned that there is so much more to RP after your character falls.
Let me give a few examples:
Your mouse party is completely defeated in a battle. The rat bandits empty the party's pockets and takes what they want, then runs away, leaving the downed mice for dead. A roll is made, sort of like a death saving throw for each character. One wakes up and she staggers over to grab some bandages and fix herself and the others up. One or two of the mice do not make their saving throws and die, but she and another survive but now have to limp their way to safety, evading more rats and other threats.
Lets say that the party was not defeated by bandits, but by a vicious animal that will begin eating the characters alive if they do not make their saving throws.
Maybe the party is defeated by some wood shrews but then instead of dying, they wake up bandaged and prisoners while the guards talk about how these mice are to be sacrificed in the morning.
The possibilities are endless!
The game master might also give the player an option when their mouse fails their death saving throw. Would you like to roll up a new mouse? Go into a recovery coma, which will put the character unconscious for the duration of the mission - and roll a new mouse anyway. Or should they take a permanent wound?


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