Saturday, April 3, 2021

The Cloned Mice

 

One of us...

Cloned Mice

Most of these mice are clones of one or a small group of original mice and are extremely quirky.

Creature - Mouse

5hp, STR 8, DEX: 8, WIL 2

Attacks: d6 Improvised weapons



Colonist Disposition
Roll d6
  1. Wants to clone the characters they encounter and constantly measure and take notes about them. They will try to test characters against each other and then choose the best just before revealing the process of cloning which involves blending the original mouse into a fine DNA paste.
  2. Wants to learn everything about outsiders that enter their colony and will have a fan like fascination. They will begin to impersonate various characters and start to become them over time down to physical appearance with plastic surgery.
  3. Obsessed with work and arranges their colony like a cubical environment. They will try to force the party into a work schedule with horrible hours and benefits.
  4. The colony wants to take over the world and has meeting with huge mastermind plans, though they never seem to succeed with this goal and quite often fail miserably or the meetings devolve into riots.
  5. Incredibly gullible colonist with a very Yes Man mentality. They will do whatever an outsider suggests and take anything said literally with no concept of lies or sarcasm.
  6. The colony believes that clones are superiors to natural mice and want to compete against them in all things to prove their superiority. They deeply enjoy being complimented and hate defeat.

Colony Situation
Roll d6
  1. The colony can no longer reproduce and are making clones of clones. These clones are growing more beast like and insane with every generation.
  2. The colony has no sense of privacy and will aggressively invade personal space and belongings. They will also spread rumors in a media like organization and point out flaws and create false truths, slowly growing more hostile.
  3. The colony does not need to sleep and will try to keep characters awake at all times and even go so far as to inject them with a strange anti-sleep serum.
  4. The colony blindly obeys a computer called the Directive that is currently malfunctioning and giving strange and random orders which they still try to follow or interpret.
  5. The colonist can no longer communicate with any word other than the name Isaac which they use in place of all other words when talking. Most of the colonist seem insane and may randomly turn hostile.
  6. All colonist have a human like ear, nose, eye or tongue growing on their back which is fully functional. They believe all mice should have the same mutation and will try to surgically implant one of these body parts onto a character.

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